The most common sources of network strain are new digital technologies that require large amounts of data. As this tech becomes more common, it puts more strain on the current network. Here are some of the culprits.
Streaming video
As more people switch to streaming over the internet instead of watching DVDs, cable, or broadcast TV, the demand for bandwidth is increasing. However, not all video streaming requires a high-speed connection.
Consumer Reports found that a standard-definition (SD) stream requires a connection speed of 1 Mbps. High-definition (HD) videos are more data-intensive, requiring 8 Mbps.
4K streaming, which is widely available from major services like Amazon and Netflix, requires between 18 and 25 Mbps down.
Streaming becomes an issue when you have multiple devices running simultaneously on the same network. If you are streaming a live event while your spouse streams video and your children access an online gaming platform, you may pressure your network even if you have above-average speed. If the same thing is happening in households in the wider network, it could slow the internet provider's entire system down.
VR technology
Emerging technologies like virtual reality use even more data than the highest-quality video streams. A low-resolution VR system still needs 25 Mbps down, which is as much as the best 4K video stream. This is the data required for the type of wearable VR headsets that are currently available to consumers.
If you want a better picture from the VR system, you may need speeds of up to 100 Mbps, and the requirements can top 600 Mbps for the highest-quality VR experiences.
These speed requirements can bring significant challenges to home internet networks. When you consider that the use of VR technologies is expected to increase by about 15% per year for the next decade, you can see that it could also be a problem for internet service providers trying to manage demand on their current networks.
The issue may require steps by ISPs to increase bandwidth. Meanwhile, VR technology developers need to find ways to lower the data requirements for their devices.
There’s also the issue of connectivity — you need a reliable network to run VR. If you’re on a home Wi-Fi connection, network strain or an out-of-date router may cause poor connectivity and dropped data packets. Anytime your network isn’t transmitting data properly through to your VR device, the jittery connection may cause you to experience nausea, headaches and dizziness.
While Wi-Fi can suffer from dropped connections due to things like microwaves or interference from other networks, cellular coverage is more stable and reliable, meaning VR users should consider connecting their devices via Bluetooth to a smartphone with a high-speed unlimited data plan.
Online gaming
Online gaming brings unique challenges because it requires constant data transfers to gaming platforms that need to react in real time to the player’s inputs. Gaming consoles are quite economical in terms of speed. You need download speeds of at least 3 Mbps to play most console games online. However, you may experience issues, such as lag between inputs to the controls and movements on the screen, with speeds below 20 Mbps.
Game consoles can also eat up data with large game files or updates, which can dominate your internet network while they are downloading.
The main problem with online gaming is if you are on a network with others who are engaged in data-intensive activities.
Remote working
Remote work can put a strain on the internet network in several ways. Some tools, such as video conferencing, file sharing, and cloud-based software, are necessary for a home office. These programs may require high-speed connections. For example, video conferencing platforms can require up to 5 Mbps or more for a video conference, depending on which application is being used, the meeting size and how much competition for bandwidth there is on your home network.
Also, many professional software systems now exist in the cloud. This setup makes collaboration easier and solves problems such as taking up memory on your computer. However, it may also cause bandwidth issues when you have to upload large files or data collections to the cloud.
Meanwhile, enterprises also have to manage the traffic from remote workers while also taking up bandwidth with security systems and other necessities.