Centralized vs. decentralized: Two models for the metaverse
Since the early days of the internet, much thought and imagination have gone into how this technology could change the ways people interact. As online interactions become more complex and interactive, the line between the virtual world and the real world could very well blur. Immersive environments that offer a shared online space with potentially meaningful interactions have begun to emerge, and these spaces are referred to as the metaverse.
As the concept of the metaverse continues to evolve, so does its potential importance. Understanding the different approaches to the metaverse can help you appreciate their applications and stay abreast of new technological advances.
The metaverse is in its infancy and its possibilities are still being explored. However, two models for the core framework of the metaverse have emerged, each with its own pros and cons: the centralized and decentralized metaverse.
Centralized model
In the centralized model of the metaverse, experiences are hosted on a controlled platform. Though users may have a fair degree of freedom in what they do and create, the overall experience is curated by a central entity. This host acts as a governing body that has full control over its particular metaverse platform as a whole. As such, it can access all of the data that passes through its servers, as well as determine who is allowed to access its infrastructure.
The centralized model is currently the basis for many online persistent world video games, such as World of Warcraft and Roblox.
Pros and cons of the centralized model
Metaverse experiences that use the centralized model are controlled by a governing entity, which has an incentive to offer a secure, stable experience to encourage users to participate. But because the governing entity controls access to its metaverse, questions as to who owns data, how such data is used, and the security of such data generally depend on the preferences and sophistication of the governing entity.